AstralSample¶
Generated sidecar Unreal sample project for AstralRT.
Build the native plugin package from the Astral repo first:
Open AstralSample.uproject in UE 5.7 and run the default map. The sample
GameMode spawns AAstralSampleActor, which demonstrates model load, streaming generation,
cancellation, embeddings, image/audio media feed, packaged content bytes,
Saved cache bytes, native memory search, and expected error logging through
LogAstralSample.
For real-model local runs, pass command-line overrides instead of editing the generated project:
AstralSample.sh -NullRHI -Unattended -NoSplash -NoSound -AstralSampleAutoQuit \
-AstralBackend=cpu \
-AstralMemoryBackend=mock \
-AstralMediaBackend=mock \
-AstralModel=/absolute/path/to/Qwen3-0.6B-Q8_0.gguf \
-AstralEmbeddingModel=/absolute/path/to/Qwen3-Embedding-0.6B-Q8_0.gguf \
-AstralMediaPath=/absolute/path/to/mmproj.gguf \
-AstralMediaPathRoot=Raw \
-AstralPrompt="Say hello from Astral."
-AstralMemoryBackend=mock keeps the packaged Content/Saved byte demos on the
mock backend while text generation and embeddings use the real CPU backend.
-AstralMediaPath and -AstralMediaPathRoot initialize a media projector for
the media feed demo. Leave them unset with -AstralMediaBackend=mock for a
lightweight descriptor/bridge smoke. Real projector validation remains part of
the MTMD release lane.
Gameplay components¶
Add Astral Stateful Npc to an actor to keep agent history across level or
actor recreation. Configure its model, prompt state, and history file, then call
Ask, Cancel, Save History, or Load History from Blueprint. The component
polls one chat request per frame, reports structured move_to tool calls, and
stores history below ProjectSavedDir/Astral by default. Mock models exercise
the lifecycle and tool parsing. Useful dialogue requires a generation model.
Add Astral Local Knowledge to an actor to index short lore, quest, or dialogue
documents. Set an embeddings-capable model, edit Document Text, then call
Build Index and Search. Matched Text contains the original chunks for UI
or prompt assembly. Save Index and Load Index persist the native snapshot
below ProjectSavedDir/Astral. A model without embeddings support returns an
unsupported operation instead of silently substituting vectors.
Add Astral Character Variants to compare prompt and model customization
without duplicating model ownership. Prepare Prompt Cache tokenizes and
round-trips the system prompt, stores it under a stable cache key, and writes a
snapshot below ProjectSavedDir/Astral. Run applies the configured stop
sequence and JSON-schema grammar, then optionally attaches a model-scoped
adapter. Adapter paths are optional. An empty path runs the base model.
Add Astral Multimodal Input to feed a CPU-readable texture or interleaved
PCM16 bytes. Set a media projector path or payload before calling the image,
audio, or embedding controls. The component checks model capabilities before
each operation, copies Unreal-owned media into Astral descriptors, exposes the
resulting embedding, and keeps model-dependent auto-run disabled.
Use scripts/run_unreal_sample_package.sh on a UE 5.7 runner to build, cook,
package, and validate the generated project.